Footprint: Most GameFi Projects Had Fewer Than 10 Active Users in October

Footprint: Most GameFi Projects Had Fewer Than 10 Active Users in October

A new report from on-chain analytics firm Footprint reveals that among the 2,651 GameFi projects currently available, 1,937 (73%) games had fewer than 10 active users in October.

Footprint: Most GameFi Projects Had Fewer Than 10 Active Users in October

As of October, Footprint's data shows a total of 2,651 Web3 games, an increase of 1.7% compared to September and 14% compared to May. However, the industry's growth is outpacing the limited number of users.

Specifically, it is quite surprising that among the 2,651 games, 1,937 (73%) were recorded to have fewer than 10 active players per month. In contrast, 282 games had around 500 users (10.6%), while the remaining games had around 1,000 users.

Polygon remains the network attracting the largest number of players, with 38 GameFi projects having more than 1,000 users, representing 8.1%. This rate is 5.4% for BNB Chain and 1.7% for Ethereum.

October Web3 Gaming Industry Faces User Acquisition Challenges Despite Market Cap Growth

October Web3 Gaming Industry Faces User Acquisition Challenges Despite Market Cap Growth

Top GameFi projects on Polygon. Source: Footprint

In contrast to the aforementioned reality, Footprint's statistics on funding flowing into the GameFi sector in October show steady growth—7 funding rounds with a total value of $50.9 million, including: NexGami ($2 million), Forge ($11 million), Upland ($7 million), Darewise Entertainment ($3.5 million in token presale), Third Time Entertainment ($2 million), Neon Machine ($20 million), and Moonveil Entertainment ($5.4 million).

Additionally, notable developments in the GameFi sector include Animoca introducing FORMULA E—a Web3 electric racing game; France enacting Sorare Law to regulate cryptocurrency gaming; Immutable partnering with AWS to drive Web3 gaming growth; and The Sandbox establishing a $35 million fund to invest in gaming projects.

Despite these advancements, the current pace of user growth suggests that the market still requires significant time to demonstrate its appeal and enter a more sustainable development cycle.

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